Chiptune — a genre of electronic music based on the sounds of old game consoles. The history of 8-bit music, key artists, and its influence on the modern scene.
Chiptune (or 8-bit music) is a genre of electronic music based on the sound of audio chips from old game consoles and computers. Its recognizable "pixelated" sound became a symbol of the arcade era, Nintendo, Sega, and Commodore. Today, Chiptune exists both in its original form and as modern remixes and live performances.
History
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1970s–80s: the first sound chips (SID on the Commodore 64, PSG on the Sega, Ricoh 2A03 on the NES) limited music to 3–4 channels and simple waveforms.
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Game composers such as Koji Kondo (Super Mario Bros., The Legend of Zelda) and Rob Hubbard (Commodore 64 games) made the music of these chips iconic.
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In the 1990s, Chiptune evolved within the demoscene — a community of programmers and musicians creating music directly in code.
Sound characteristics
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Simple waves: square, triangle, sawtooth, and noise.
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Limited channels: most often 3–4 sound tracks simultaneously.
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Lo-fi sound: a distinctive "digital roughness" reminiscent of old game music.
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Melodic focus: due to limitations, composers emphasized catchy melodies.
Modern development
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In the 2000s, the Micromusic movement emerged, bringing together musicians creating tracks on the Game Boy (via the LSDJ program) or with chip emulators.
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Chiptune became part of bitpop and the indie scene: bands like Anamanaguchi combine 8-bit sounds with live instruments.
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Chiptune elements are widely used in EDM, synthwave, and even pop music.
Influence
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Chiptune had a huge impact on gaming culture, giving rise to the style of 8-bit nostalgia.
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Its elements still appear in soundtracks (for example, Scott Pilgrim vs. The World).
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Visually, the genre is associated with pixel graphics, arcade machines, and the retro gaming aesthetic.
Chiptune proves that even the simplest technologies can create true masterpieces.